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【学科】英语Unit7Wouldyoulikeapie教学目标StudentscanunderstandimitateandretellthestoryinCartoontime.Studentscanspellthewordscorrectly:wouldabouticecreamchocolatejuicehamburgerbread.StudentscanunderstandthesentencesuWouldyoulike…?”Whatabout••・”Yesplease./Nothankyou.indifferentsituations.Studentscantrytousethesentencestodiscusswhattheywanttoeatordrinkandcanknowthat“Wouldyoulike・・・”shouldbesaidfirstandthenonecanask“Whatabout…?”Studentscanknowsomecompoundwordsandhowtheyareformed.StudentscantrytousethedialoguetodiscusstheirwillsforthingsinreallifeandcantrytoordersomethinginarealrestaurantinEnglish.教学重难点重点StudentscanunderstandimitateandretellthestoryinCartoontimeunderstandsimilardialoguesinothersituationsandtrytousethedialogueinmoreplaces.本单元的主题是征询对方要不要什么东西的意愿这堂课是本单元的第二课时学生已在第一课时中通过Storytime学习了基本的对话句型,因此本课的主要教学目标是让学生能够在不同的情境下理解类似对话的大意,并能够尝试在特定的情境中将对话使用起来Cartoontime的特点是语音语调情感丰富,因此模仿这部分语音也是一个重点难点StudentscantrytousethedialoguecorrectlytodiscusstheirwillsforthingsinreallifeandcantrytoordersomethinginarealrestaurantinEnglish.本课的难点预设为对话的正确应用,学生能够使用两句句型,但在使用时难免犯一些小错误,比如a/an的错用,不可数名词忘记用some等等这些错误都是中文的负迁移导致的,因为中文没有可数不可数、单数复数、元音辅音开头的区别,学生需要意识到错误并能够自我纠正,周而复始形成正确的语句这些错误预设在课堂各环节的生成中,一旦遇到,逐个推敲,当下强调,巩固学生的记忆,并提高学生自我纠错能力教学准备多媒体课件,一些零食教学过程:板书设计:Unit7WouldyoulikeapieWouldyoulike...Yesplease./Nothankyou.Whatabout...教学环节活动目标教学内容活动设计媒体功能应用及分析Warming-up1)创设氛围2)激活已3)渗透难点1)激活思维,复习食物相关单1司2)让学生开口,引出重点句型1)玩游戏Isayyousay.Tsays
①hamburger
②miIk
③bananaandSssaymorewordsofthesamecategory:
①food
②drinks
③fruits.2)师生拿实物进行互动对话DoyoulikechocolatesAreyouhungrynowWouldyoulikesomechocolatesWhataboutsomesweets3)总结句型Wouldyoulikea/an*--Whatabouta/an・・・?Yesplease.Nothankyou.呈现课题及相关食物图片,营造情景氛围Revisionanddrill1)复习对话2)激活思维3)揭示难点1)回忆Storytime的情景和对话2)情景拓展,自编对话1)看图回忆情景和对话LookatthepicturesofStorytimerecallthecharacterstheirrelationsthesituationandtheirdialogue.2)情景拓展,选句子填空Use“Wouldyoulike…?”and“Whatabout・••”intherightorder.3)情景拓展,对话AskSstobeLiuTaoandHelenandmakeadialoguewiththeirpartners.回忆情景时,对图片上的内容一边圈画一边引导学生说,回忆对话时先用方形遮住句子,再利用白板拖动功能移开方形,检验回CorrectSsiftheyusea/an/some忆的正确incorrectly.性利用拖动功能将学生选择的句子填入空格内学生的思维跟着教师的及时操作走,理解更透彻Cartoo1)了解1)理解1)观看录像,了解大有Watchthe播放视频,ntime故事故事storywithsomequestionsin逐句插入音2)听读内容mind:
1.WhatwouldBobby频方便跟like
2.Whyisthedog读,利用方模仿2)正确unhappyJudgeafter形遮罩、拖3)自由朗帙watching:Bobbywouldlikean移功能,先复述与膜egg.TThedogwou1dlikea让学生看图1万hotdog.F说话,再显3)情景不答案利拓展2)看图回忆对话,听读模仿Look用白板书写atthepicturesonebyoneSs在题目上进4)文化recallwhattheysay.Listen行圈画将解读andimitatetheintonation.视频中人声3)情景拓展,看图说话What隐去,让学wouldBobbysaytomakethe生进行扮doghappyagain演从看听说演的递进4文化介绍Theoriginofhot环节中,让dog.学生一边思5)自由朗读,尝试背诵考,一边理解,一边掌6)对话表演握对话Practi1)初步1)对复1)引出餐厅情景Thedogwants利用白板书ce了解合词toinviteyoutodinner写功能,让复合感性becauseyoumakehimhappy.学生上讲台名词认知在白板上将2)练一练,猜字谜Solvethe图片连线,2)复习易错单词3)对话的实际运用2)不可数名词和可数名词复数用some3)在点餐情境中运用对话riddlesbeforeyoucangototherestaurant.Example:hot+dog=hotdogMatchmorepicturestomakecompoundwords.3)看菜单,填补菜名Wecangototherestaurant.Readthethingsonthemenu.Spelltheincompletewordsinthemenu:hamburgerbreadjuicecreamchocolate.4)引出点单情景Tmakesdialoguewithastudentordersomefoodandwritethelistdownontheblackboard.5)some在句中的使用Usesomebeforeuncountablenounsandpluralformsinsteadofa”or“an”.6)学生尝试点单任务Sstrytomakedialoguewiththeirpartnerandordersomefood.Writedownthelist.比起PPT只有呈现的功能,白板增进学生与课件的距离,让学生能够在亲自动手操作中增加感性认知在介绍some用法时,利用白板的无限克隆功能,只需写一个some然后将克隆的some拖移至需要的位置,节省时间Homework1)基础巩固2)语言运用1)基础作业2)运用作业3)难点提示1)听读模仿ListenandreadCartoontime.2)语言运用任务TrytoordersomefoodinarestaurantinEnglish.Youcanuse:Wouldyoulike•••Whatabout•••Yesplease.Nothankyou.3)难点提示:Use“a”“an”“some”correctly.呈现内容,用不同颜色标注,对于关键的难点加以方框以明示。